With the KY-023 joystick module, you can use an Arduino or another microcontroller to control the joystick's position.
It is composed of a push button that can be used to enter a range of location and button press data, and a joystick with two axes (horizontal and vertical).
Additionally, each axis of the module contains an integrated potentiometer that is used to measure the joystick's location.
In order to utilize the KY-023 joystick module with an Arduino, cables must be used to connect the module to the Arduino.
Then, using the Arduino programming language, you must write code that reads the joystick's position and acts accordingly.
For instance, you could modify the brightness of an LED or control the motion of a robotic arm using the joystick.
Joystick modules find widespread usage in numerous interactive projects and applications, including control systems, gaming, and robotics.
They can be used to give a user an easy-to-understand method of entering data and managing a system or device.